1. Digital
Emerging young adults
were born and grew up immersed in information technology. They
are said to be the “most informed generation” of all times. Throughout their young lives they were
“bathed in bits and bytes of information”. But what is the nature of this “information”?
It is “digital” information, i.e. it is virtual reality rather than (the
immediate experience of) everyday reality.
What we experience when we access computer information is a certain
form of information, information that is digitally shaped by the medium
that delivers it. It invites us to make
a statement of opinion or preference with respect to the specific information
that is offered. Digital information
is information that is inherently open to evaluation and appropriation as a
response.
More concretely, this type of information is like a gigantic dictionary or encyclopedia, which provides knowledge on any conceivable
topic. Like an encyclopedia it
provides the user with a multitude of largely unverified facts. For
that reason it looks more like a compendium of opinions than data, each of
which may or may not conflict with other opinions. The sheer volume of digital information requires specific
cognitive skills such as skimming, scanning, scrolling, surfing, sorting,
categorizing and creatively tinkering with this information. For
all these reasons digital information presents the user with a collection of
stand alone bits of knowledge, and, because of its fragmented nature, invites
one to combine and re-combine these items into ever more innovative
configurations. In short,
computerized digital information is tailor made for remixing its components
into a changeable collage of style and preference. The whole of this activity takes
on the quality of a game. In comparison
with everyday experience, and regardless of how one attempts to process digital
information, it is at best a facsimile of everyday experience. It is hard to
escape the sense that this type of knowledge is inherently artificial.
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